The narrative of the product takes form as a whole narrative rather than an enigma or section. As the video progresses so does the narrative as it follows the main character of a girl who suffers a terrible day due to a sequence of frustrating events. The narrative is made whole by the use of a twist at the end, conforming to the conventions of a resolved ending, in this case being that the entire narrative is a day dream and not reality as it is portrayed to be.
The structure of the plot is again conventional in some ways yet does not conform in others. The narrative is not linear, but made up of three layers: a primary layer of the conventional narrative, the second taking form in flashbacks being made clear through the use of black and white, and a third layer signified with masks. the layers are completely separate and yet are spliced into and integrated with each other. This integration is clearly identified by the changing and contrasting locations used. For example, the conventional narrative layer that follows the girl from her home, an urban, concrete city setting, is interrupted with jump cuts to the forest scenes. These ever-changing and contrasting locations echo the change and contrast between how the narrative begins and how it progresses, showing a working narrative. This concept is illustrated through the jump cuts to the flashbacks from the cafe of the boyfriend cheating. The way in which the audience is taken from the cafe to the flashbacks is sudden. It so fragments the narrative while at the same time providing information that informs it. Below are three examples, each representing a layer in the music video, urban, flashbacks and rural.



Due to the use of layers to fragment the plot or narrative our video can be seen to embody post modernist characteristics, and its lack of linear narrative allows it to be considered a post modernist production. Baudrillard's post modernist theory of simulara can be seen both conformed to and challenged in our video. For example, despite the fact that the situations presented to the audience are fairly mundane and easily relatable in real society, it is still merely a representation and not reality. However, the second part of our video is not set in reality but in a day dream and so we are not trying to represent reality, contradicting Baudrillard's theory entirely.
Intertextuality is another post modernist technique used, that can seen clearly throughout all three tasks, being the music video, the digipak and the magazine advert. For example, a prominent motif we carried through each task was that of the rural and urban setting. This is seen to be a dominant theme in the music video as we see the girl progress from the urband street areas, such as the cafe and the house she is evicted from, to the more rural areas such as the forest where she is approached by the masked characters. The digipak continues this motif but does invert the chronology of the transition from urban to rural, seeing the four panel digipak begin in the forest on the front panel, and slowly morph into a brick wall representing the urban setting on the back cover. This change in chronology echos the nature of the indie genre, never quite knowing where it is and allowing the childlike mind set of 'anything can happen'. Finally the urban/rural collision is reinforced in the magazine advert which sees the artist pictured against a brick wall, however there are three branches sweeping in from the sides of the frame. This sees rural still trying to penetrate the urban society it has been shut out from, and also echos the concept of fantasy and reality as the rural areas are intended to represent fantasy and the brick wall is intended to represent the gritty, mundane aspects of life. By the vines sweeping across the brickwork it communicates the idea of fantasy seemingly penetrating reality, echoing that seen in the video production.


Our group has embraced aspects of many theorues and yet refuted others. This partial compliance yet remained lack of conformity shows us still being faithful to the genre of indie as its principals are to literally be 'individual', hence the name 'independent rock'.












